In video games, dying has never been a problem. You restart. You learn. You move on. You are immortal.
But one question remains: what if that immortality wasn't only about the player, but also the world he gravitates in ?
The Red Potion is one of the most iconic objects in the History of video games. Commonly found, very consumed by every player, it heals… and we don't know more about it.
In Potion Rouge, we imagined its origin.
A strange substance, present throughout nature, flows like sap. It heals. It nourishes. It prevents aging. It has become essential to all forms of life.
Living creatures no longer fall ill. They no longer age. They no longer die… or almost.
Freed from the fear of death, life has evolved differently. The world has become more brutal, more unstable, more dangerous.
Because only one rule remains: the only possible death… is the one that leaves you no second chance to get back up.
The World
THE WORLD
Without natural limits, fauna, flora and seasons have adapted to this elixir of life. The evolution of species is nothing like we know. How the thinking being can find its place in this frenetic world.
THE ADENIS
The Adenis is a colossal tree, source of the Red Potion. It is on its flanks that you build your city, platform by platform. A refuge in a hostile world, but also a point of tension: exploiting it risks losing control. It is both your strength and your vulnerability.
THE ADENS
The Adens no longer age, no longer fall ill. But this near-immortality comes at a price: without the fear of death, life loses its bearings. Four cultures coexist on the Adenis, each with its beliefs and tensions. Your decisions influence their relationships and the future of your city.
Gameplay
City Builder
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You build your city on the flanks of the Adenis, platform by platform. Each level of the tree opens new possibilities: new buildings, new resources, new constraints. Verticality is the game's true distinguishing feature: the positioning of your constructions has a direct impact on your city's efficiency and your inhabitants' well-being. From observation platforms, you also map the surrounding world to identify resources and areas to explore.
Dungeon Crawler
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From your city, you send groups of Adens to explore the Endesols, underground remnants of vanished societies, filled with enemies and rare resources. You control your adventurers in combat, choose their formation and manage their skills. The resources recovered directly fuel your city's development. Death is permanent: an Adène who falls on an expedition does not return.
Narration
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Events regularly emerge and force you to make decisions that affect your city and its inhabitants. Four cultures coexist on the Adenis, each with its beliefs, conflicts and complementarities. The game deals with immortality and memory, the difficulty of building a society surrounded by hostile nature, and what must be sacrificed for it to develop. There is no right answer: every choice has lasting consequences.
Gallery
A picture from Version 0.0001 is hidden in the gallery. Will you find it ?
The Studio
0team members
Jazz Développement is an independent French video game studio, founded in October 2023 by Ugo Grange and Benjamin Wolff. United by the same conviction for twenty years: that video games are capable of making us feel, think and question the world as deeply as a great novel or a memorable film. They decided to make it their life's project.
Today, we are around ten people bringing Potion Rouge to life: developers, 3D artists, narrative designer, composer, art direction, communication. We work in a spirit of listening, mutual support and sharing, with an organization where everyone has their place and contributes fully to building the project.
Our editorial vision rests on three pillars: narrative coherence, every mechanic serves the story; depth of subject matter, nature, society, belief, transmission, death; reflection and poetry, games that invite thought. Potion Rouge is our first statement. A game about immortality and memory, about what must be sacrificed for a society to grow.
The Team
Ugo Grange
CEO / Developer
Benjamin Wolff
CTO / Developer
Jelena Dzekseneva
Narrative Design
Etienne Gillet
Composer / Sound Design
Quentin Laignel
Concept Art / Chara Design
Julien Argaud
Concept Art / UI-UX
Emma Kaempf
Lead 3D Artist Environment
Charlotte Mangin
3D Artist / Rigg Animation
Alexiane Pina
3D Artist / Modeling Texturing
Achille Mulato
Community Management
Support the project
Potion Rouge is currently in development at Jazz Développement. If the project interests you — whether you're a player, enthusiast, journalist or potential partner — don't hesitate to reach out directly. We're looking for people who believe, as we do, that works that matter deserve to be supported before they're celebrated.